Goffman+-+The+Presentation+of+Self


 * 1950's
 * First impressions are important
 * Witness has the upper hand over the actor
 * Give : Deceit, control, verbal, offering goods
 * Give Off: feigning, cannot be controlled, facial expressions
 * It's a game gaining an identity (control over other people)
 * Struggle to get an identity; almost as if you give yourself a role
 * Auto / MassComm
 * telling what you want to tell to get the role you want
 * institutions
 * travel!
 * 1950's suburbs. (auto, subways, railroads, radio, telephone)
 * More distance, become more intrigued